﻿namespace QFramework
{
	using UnityEngine;
	using FairyGUI;

	public class Basics_Slider_HZData : IUIData
	{

	}

	public partial class Basics_Slider_HZ : FGUIBehaviour
	{
		protected override void InitUI(IUIData uiData = null)
		{
			m_Data = uiData as Basics_Slider_HZData;
		}

		protected override void ProcessMsg(int eventId, QMsg msg)
		{

		}

		protected override void RegisterUIEvent()
		{

		}

		protected override void Button(string ButtonName)
		{

		}

		protected override void OnShow()
		{
			base.OnShow();
		}

		protected override void OnHide()
		{
			base.OnHide();
		}

		protected override void OnBeforeDestroy()
		{
			base.OnBeforeDestroy();
		}

		void ShowLog(string content)
		{
			Debug.Log("[Basics_Slider_HZ:]" + content);
		}

		Basics_Slider_HZData m_Data = null;
	}
}